Dec 19, 2005, 05:06 AM // 05:06
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#21
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by Juicey Shake
Another variant: the Critical Hit -10% in this variant can be replaced by 'Miss Chance: 10%'
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hmmm strange I like the wand still
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Dec 19, 2005, 06:15 PM // 18:15
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#22
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Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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Quote:
Originally Posted by coldslammer
i'm searching for the axe that has build in 20% enchantments last longer, some guy here is selling one for 90 ectos, little does he know, hes in some state of halucination, he also put another 20% enchantment last longer,
spent hours looking for the quest item, collectors, google, no luck yet.. still looking though
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Nope, I'm afraid he's not hallcuinating. This thing is real, and it exploded into a fad over the weekend. There's a post about it over at GWOnline here: http://forums.gwonline.net/showthread.php?t=379577.
Quote:
Originally Posted by Maxiemonster
You're joking right..? Damn I want this thing.. I'd kill for it.
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Well, you can't kill for it, because it doesn't drop . But you can pay about 50 ectos or so for one at LA 1. If that's out of your price range, you can get a 36-39%-longer one for much cheaper.
Or you can make one yourself by buying the parts: quest reward for Scavengers of Ascalon (3rd quest from Warmaster Tydus) + 2 enchanting axe grips. You'll probably see this axe (usually referred to as the "SoA axe" or "clean unmodded enchanting axe") being sold for around 15k. The reason this works is that this item starts with 2 built-in suffixes, Health +25 and Damage +15% vs. Charr. If you add any axe grip, it replaces the Damage +15% vs. Charr. Then if you add a second one, it replaces the Health +25. Adding two 20%-ench grips DOES work. (I made one of them myself and tested the timing, and yes, enchantments do in fact last 40% longer).
However, be careful. I got another axe and added a +29 health grip to make it Health +54 and then added another +29 health grip, and it reverted to Health +29! Adding a Defense +5 grip to make it Health +25 Defense +5 works fine though (and that's a nice setup for a trapper ranger to easily get within melee range to trap).
I am shocked that ANet has yet to do anything about this item, as it's devastatingly unbalancing for PVP. For example, Mo/E's can now have easy permanent Obsidian Flesh. I don't PVP, but it certainly makes my protector monk a lot more powerful in PVE. 19-second Aegis FTW . Even though I'm enjoying it selfishly myself, I'm hoping for the sake of the game as a whole that ANet acts swiftly and removes it. Because of this one item, GW has now (at least temporarily) entered the ubiquitous class of "gear is everything" MMORPG's. Well, not really, because skill is still most of it. But I bet this enchanting axe is powerful enough to give a serious advantage in PVP. And I bet whoever wins the upcoming tournament will have a team full of them.
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Dec 19, 2005, 07:03 PM // 19:03
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#23
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Underworld Spelunker
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Quote:
Originally Posted by jray14
And I bet whoever wins the upcoming tournament will have a team full of them.
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unless they simply make them unequipable in arenas.
calm down already
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Dec 21, 2005, 02:46 AM // 02:46
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#24
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Well that ax is gone but good thing I didn't get it
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Dec 21, 2005, 04:02 AM // 04:02
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#25
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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I prefer "collector" items such as this:
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Dec 21, 2005, 05:27 AM // 05:27
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#26
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Quote:
Originally Posted by KamikazeChicken
I prefer "collector" items such as this:
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Dec 27, 2005, 11:18 AM // 11:18
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#27
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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